Currency

CURRENCIES

variants: coastal, colonial, glass,

'''Crescents & Crowns''' (variants include; The Glass crescent, Glass Crown; Colonial crescent, Colonial Crown)

120 Crescents	1 Crown

30		Quarter moon

60		Half moon

90		Blue moon

'''120		Crown (shiner)'''

8 Crowns	1 Jubilee

5 Jubilees	???

Glasstown variant - sometimes refer to crescents as shards and crowns as bottles.

'''Gilded Currency (Shields)'''

Valkeries have no real need for money. As most of them are soldiers who get everything they need from their units, many no longer grasp the concept. To some of the less understanding ones, the coins are little more than 'little shields', which is the name that has now stuck in their communities. The Valkeries have adopted the Gilded (or Shield) currency as a means of trade when they are in need of it with the other races local to them, as this is the currency that the locals prefer to use. This has impacted on culture a little, but they try to avoid contact with inferior warriors whenever possible. However, their terminology seems to have cottoned on as slang in numerous settlements.

'''Little Shields		100 Gildings	1 Gild-Mark'''

Half Shields		2 Half-Mark	1 Gild-Mark

'''Shields			15 Gild-Mark	1 Silver-Mark'''

'''Silver Shields		Silver-Mark'''

50 Fonts	1 Ringlet

10 Ringlets	1 Sovereign

10 Sovereign	1 Monarch

Monarch	(5000) (varies if King or Queen in power)

'''The Regal'''

50 Arrows	1 Band

5 Bands		1 Half-Regal

2 Half-Regals	1 Full-Regal

10 Full-Regals	1 Regal Jack

1 Regal-Jack (5000 arrows)

'''Clockwork currency:'''

20 Cogs		1 Sprocket

20 Sprockets	1 Spur

10 Spurs	1 Gear

The Clockwork Currency as it is known was in effect well before it was officially law. During times of crisis, whether it be something devastating or full out war, foundries and mints were often repurposed or incapable of functioning. Many rural towns started to use leftover parts to trade with and designed a rough trading system based upon the machinery parts they had lying around (typically from mint). From there, it became the standard emergency currency during times of crisis and is still the standard for towns struggling to get back on their feet. Other settlements prefer to use it in conjunction with their mint. 20 cogs to a sprocket, 20 sprockets to a spur (thats 400 cogs to a spur) and 10 spurs to a gear. Settlements that choose to use the currency long term tend to make them more intricate to avoid forgeries (although they can be tested by putting them in clockwork mechanisms), while settlements that are forced upon hard times and have no other choice tend to use ones blackened by their use in machinery.